However, in Rome, in the second sector, there are the two pressure plates you have to press
adrientd
both also refer to the same event sequence with different bits, but somehow you just press one and it will only open half
adrientd
so here it's not an AND condition like in the Gaul fight, but something else
adrientd
maybe there can be OR conditions, "changed" conditions, etc.
pegperegogaucho
makes sense
pegperegogaucho
So i guess its always intervals of 8 because that way the first 3 bits are never used?
adrientd
a lot of sequences only check for the first bit, so most event nodes have the first 3 bits = 0
adrientd
But there exist event nodes with the first 3 bits having higher values
adrientd
and when there is an event node not assigned to a sequence, the first 3 bits are left at 0, hence why you will see F8 FF for unassigned nodes instead of FF FF
adrientd
Which is nice, because then I can do a hex search for F8 FF to find (potential) event nodes 😎
pegperegogaucho
Also i think that the first 16 bits of the enemy components are bitmasks too
adrientd
pegperegogaucho
for example if you want to have an enemy with infinite shield, you can make the 15th bit 1
adrientd
ahh k
pegperegogaucho
Famously demonstrated in my Unfair XXL Mod
adrientd
pegperegogaucho
Hey Adrien, do you know if theres a flag for the detectores that makes them only be activatable by enemies?
adrientd
idk
adrientd
normally they can detect scene nodes like Asterix, Obelix, push blocks, but not sure about Romans