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#editor

adrientd
@pegperegogaucho I see in some events in GrpTrio, you name some of the marker lists instead of ckgtUnk*, but one of them is still named Unk, I think this one should be the Teleports marker list as well?
pegperegogaucho
indeed!
pegperegogaucho
I'm still adding some properties, but in those it will be named just "Teleport markers" or "Move markers"
adrientd
In CKHkHearth there some "Enable/Disable/Toggle ?" events, I guess it is not known yet?
pegperegogaucho
Yes, I've added them for the future if it is okay. The other events are for toggling the event nodes, but those don't seem to be related to them
pegperegogaucho
It's also not used by the game.
adrientd
Yes, should be fine.
pegperegogaucho
Maybe it could also be smart to add the TrioCatapult events 5196 and 5197 for the future...
pegperegogaucho
I know they both turn on/off a bit
adrientd
Hmm yeah, it's not that important if we don't see any effect, but we can add just in case
adrientd
I guess 5196 is enable, 5197 is disable?
pegperegogaucho
indeed!
pegperegogaucho
Also, it seems the catapults have this bit enabled by default, bit 6 (0x20, counting from 1)
adrientd
This could be confusing :Obelul:
pegperegogaucho
The order is incorrect
pegperegogaucho
I put "Enable" and "Disable" many times, it just means you cannot interact with it anymore
hesopesomeso
Flag 0x20 only sets the speed of the catapult's path. If set => use speed 0x30, otherwise speed 0x34.
pegperegogaucho
Looks like we solved the mysters :Obelul:
adrientd
Nice @hesopesomeso 👍
pegperegogaucho
It's used in the air in Normandy, where the path is really short so I guess it makes sense to slow it down