Btw as you might have seen I just pushed a change to take property+event names from superclasses. This is done by looking at every superclass in the hierarchy as defined in the code (using some C++20 shit to store an array of superclass IDs).
pegperegogaucho
Yes I will look at it very soon ™️!
pegperegogaucho
It is actually. In the screenshot I posted there are 5 float arrays with a byte at the end, those are the 5 phases
pegperegogaucho
it ends at ckhkbUnk20
adrientd
Oh ok last time I saw 4
adrientd
I'm starting to forget how to count lol
pegperegogaucho
It happens to the best of us
pegperegogaucho
Looks good! Although I believe you can mark the getClassHierarchy function as constexpr
adrientd
Maybe, though not important.
pegperegogaucho
I've just noticed the last release was all the way back in 2023!
pegperegogaucho
I believe it is about time for another one to go up in this year.
pegperegogaucho
Tomorrow I will post the property json and then maybe a .45 or .5 release is possible?
adrientd
Yes, I think this might deserve a new release 🙂
adrientd
Also I'm now looking at the CKHkBoss there are also other stuff that should be put into arrays
adrientd
adrientd
Not sure what first is, second is related to projectiles, obviously