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#editor

pegperegogaucho
It's clear in the editor
schmeling65
The less people have to think and use their bain the better. Trust me :Obelul:
pegperegogaucho
Yes I trust you
adrientd
I think this is fine imo, for example we enable a bit named "Bounce"
pegperegogaucho
Hmm you could be right
pegperegogaucho
but I believe it's obvious nontheless
schmeling65
avoided by bonus confuses me
pegperegogaucho
:KEKW:
pegperegogaucho
You don't have to worry about it
schmeling65
avoided by bonus is avoiding my brian logic :KEKW:
pegperegogaucho
pegperegogaucho
Also another thing that I noticed yesterday: you cannot delete detector checklists! This should be possible without issue, right? Also I believe we might have to rename the checklists "While inside"... :Pauselix:
pegperegogaucho
Because if you turn off the 0x80 bit in the "While" detectors, it gets inverted - i.e. it will detect only outside of the box
adrientd
The problem is that you have the Enable/disable events on the checklist entry, so if you remove one in the middle, the next ones change their index, and the events sent to the CKSrvDetector are no longer valid.
pegperegogaucho
Ah true!!!
adrientd
Maybe one solution would be that when you delete one, you look at all event sequences and fix each event ID.
pegperegogaucho
At least iterating through events is easier than iterating through all users of event nodes...
pegperegogaucho
Although you could just decrement all Enable/disable events greater than the index, but then what would you do if there are still users of the checklist? :FrogThinking:
pegperegogaucho
Because I believe it should always be possible to at least undo the last operation manually so you aren't pressured to do everything correctly (although you could just disable the checklist...)
adrientd
If we have an action with event ID to the checklist entry we are removing, then maybe: - we fail (check before actually removing) - we remove the action - we give a warning message that it will be removed