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#editor

adrientd
It is the count of references For example: here I have 3 conditions on the Entrance trigger: (in an AND, which is useless but I just want to demonstrate :Obelul: )
adrientd
The triggers aka "event nodes" are properties of a class like any other property, and can be documentated.
adrientd
I already documentated some for XXL2.
adrientd
For example:
adrientd
Here I gave not only the name but also the original name by the devs "elbName"
deathhound246
so for example if i was to document the entree event, i'd put Entree into elbName, and Enter into name fields here?
adrientd
I made some tool to automatically get them.
adrientd
yes that's how I did
deathhound246
gotcha
adrientd
then of course elbName is unused by the editor rn, but can be useful to learn/understand.
adrientd
give context to the translated name we give.
deathhound246
That could probably be handy to find out what actionIDs correlate to. Create a detector box, attach a trigger to entrance event, run an action id on an object
adrientd
That's one way to find
deathhound246
Thank you google translate? ๐Ÿคจ
deathhound246
Part 2, same level
pegperegogaucho
Let me read this ๐Ÿ™ƒ
deathhound246
First image we have `Stayne gets fucked` Second image we have `Alice goes up / the dormouse shits on her` :Obelul:
pegperegogaucho
:Pauselix:
deathhound246
Peak google translate :KEKW:
pegperegogaucho
Game needs an 18+ rating now...
People with no sense of justice Blind for quite a while
Playing whack-a-mole