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#editor

adrientd
Gaul and Greece work too
adrientd
That's when I don't test all levels but only some of them
adrientd
I thought that if Gaul Greece and Rome works it could be fine 🤔
pegperegogaucho
so, you skipped normandy, helvetia and egypt? :Weirdga:
pegperegogaucho
:peepoPace:
adrientd
Seems to be related with the mobile tower and the jetpack romans...
adrientd
Apparently it fails reading a reference from the enemy hook to the squad...
adrientd
Ok, so as for the mobile tower, I didn't think that it had new references to clone nodes stored AT THE BEGINNING and not the end of the serialization :UhhChamp:
adrientd
Same for jetpack romans
pegperegogaucho
serialization? :HmmChamp:
adrientd
I mean the data in the KWN
pegperegogaucho
:peepoOkay:
pegperegogaucho
Do you know how the msgaction works?
pegperegogaucho
since you finally reversed it (off stream :DonkHands:)
adrientd
So what I think it does is, whenever an event is sent to the squad, the msgaction will change some properties of the squad.
adrientd
Property values it can change can be a float, an integer, or even an object reference!
pegperegogaucho
:thonk:
pegperegogaucho
but wait a minute
pegperegogaucho
:WeirdChampGun:
pegperegogaucho
if you kill all the initial enemies in the first rome battle, who sends the event then? :HmmChamp: isnt that defined in the msgaction?