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#editor

pegperegogaucho
winrar
adrientd
And I suppose that now that I uploaded the exe directly and not in a zip, the file gets locked.
adrientd
But that's actually normal, happens on all exe that is unsigned I think
pegperegogaucho
the trigger window doesnt open for me for XXL2 :peepoCoffeeShake:
adrientd
Oh yeah, I disabled it
adrientd
because some levels wouldn't open
pegperegogaucho
I'm pretty certain that spawn points for the enemies are now beacons in XXL2 :PauseChamp:
adrientd
Yeah, markers are now gone and replaced by beacons in XXL2+
mr.rubinshtein
@adrientd i have technical question can you write a tool for game without having any open source stuff i mean like you wrote a tool basically which is able to open the engine format right?
pegperegogaucho
whats wrong with the inspector?
mr.rubinshtein
yes
adrientd
@mr.rubinshtein Yes I can, that's called reverse engineering :TotalKappa:
mr.rubinshtein
i see
adrientd
And yes, in the Inspector you can press F1 to hide it
mr.rubinshtein
cause there is game from 2004 pretty fun game and i was trying to collect info for long time
mr.rubinshtein
it has a kind of dead community but people still remember it
mr.rubinshtein
and trying to find a person who could write editor for it would give the game a second breath but so far i didnt manage to find a programmer who could do that :SadChamp:
adrientd
Of course I won't recommend using the Inspector in runs, even if you don't enable cheats, because my Inspector does modify the game slightly that should not directly impact the gameplay but who knows it might happen, I already know that the lightning gets fucked up for example ||so that's one way to detect the presence of the Inspector in runs :TotalKappa: ||
adrientd
and yeah, modding might happen depending on how many people play the game, and if under these people you have programmers
adrientd
Programmers are rare, thus if the community is already low then there's barely any chance to have one programmer