ah cause i saw like animation related stuff in commit
mr.rubinshtein
as i understood you are preparing a ground for it
adrientd
Yeah it can load and save the animations, but no viewing/modification yet
mr.rubinshtein
ah i see
mr.rubinshtein
keep it up
mr.rubinshtein
pegperegogaucho
Animation import/export will be hell
pegperegogaucho
The fact that the whole model import/export between editor, blender and then other modeling applications is still really difficult and requires handwork, now imagine animations
pegperegogaucho
It is really annoying how there is not some format which just works perfectly across every application
pegperegogaucho
I guess this is also why ELB made their own format so they dont need to deal with the proprietary formats of all the industry standard modeling applications
mr.rubinshtein
for animations there should be a format that blender or maya can read
mr.rubinshtein
i mean maya reads perfectly rig of models
mr.rubinshtein
when you export them
mr.rubinshtein
dont think it will be that complicated
pegperegogaucho
Yes but what format Rubin
pegperegogaucho
It is not that easy
pegperegogaucho
I guess the animations in the game are like the animations that would normally be in a dff