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#general

baku69
:FulliautomatixBruhR:
schmeling65
the main theme at the end got ruined by that stupidly high noice :KEKW: 0:20 is fine up to 1:20, then it is screwed over
overfloyd
Start is kickass, everything else (expecially the romaster part) is kinda meh imo
filip5011
@lepidopterus ur getting bullied
lepidopterus
Lmao
lepidopterus
Yeah objectively just that awful dingly instrument is bad in the romastered
lepidopterus
The beginning is lit on its own
bot_fella
Is this aight? Tried to do something-
Download AOXXL_Boss_Fight_OG__Romastered_mashup.mp3:



schmeling65
are these multiple parts like many snippets? some of them sound very decent, especially from 0:48
schmeling65
also who ever knows the romaster music, is there additional music inserted or are there only sequences from the romaster and original soundtracks in?
bot_fella
Pure romaster + OG
bot_fella
How it looks like on FLM
bot_fella
It was a pain putting it together
bot_fella
And the transition definitely need a change; but for now its ok ig
schmeling65
ye the transitions need some work. but its a good start
bot_fella
Thx
martyste
Mat replied to me about Beta Rome in Romaster. He sent me the original .fbx files of all sectors + lvl, while commenting that they likely didn't touch Beta Rome at all in dev, he suspects we already have ripped everything he could lend me. ( I was hoping for some external game documentation but eh, that's not so bad )
martyste
And that's what I tought when we saw it in Romaster. Because the sectors share assets, textures and shaders, Beta Rome sectors ends up slightly HD-fied as an automatic process.
schmeling65
dafuck he just did it???
schmeling65
also what are fbx-files for? or what does their extension mean