Luckily there's a quickbms script for that.
https://aluigi.altervista.org/quickbms.htm
Ah, do i extract every file individually
But in quickbms it's possible to indicate a folder and it will decompress all files in the folder.
But it will be output in a same single folder, so you will to recreate the LVL folders and place the files in the right place.
And also remove the "_unpacked" suffix from the output file names.
thank you for being paitient with me this is less intiuative than i expected but such is the nature of working with spaghetti code game
Yeah, the Xbox files seem to be a pain to extract compared to other platforms.
Also, this is the script for quickbms needed to extract them (XCompress): https://aluigi.altervista.org/bms/xcompress_file.bms
already working on extracting
one thing i noticed thats funny is there may have been a level cut in development
it goes right from 60 to 80
Presumably they mean the CRC32 checksum.
👀 has anyone successfully built XXL Editor for linux?
Unfortunately no one I know of, is there a specific issue you are facing?