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#general

matej2818
Is there a way to uncap XXL 1's frame rate?
adrientd
More than 90 FPS I think you can't, but if you have low framerate below 50 FPS there is a fix.
adrientd
Thank you for reminding to also post it on #patches
adrientd
https://www.pcgamingwiki.com/wiki/Asterix_%26_Obelix_XXL#Very_low_fps
adrientd
You can use IndirectSound, which will fix the framerate due to bugs with sounds: https://www.indirectsound.com
adrientd
download, then extract the DLL and remaining files to the game's folder, and it should work
matej2818
I have it, but the FPS is capped at 60
belsamuel
Speaking of fps, is there way to lower graphic in romaster? Wanna play but my laptop is calculator :c
matej2818
I don't mind it, but I'd like to get closer to 144 FPS
adrientd
For higher than 60 FPS, I'm not sure
adrientd
and I won't be able to test anything because I only have a 60 FPS display :Obelul:
adrientd
But be careful that maybe the game might not like high framerates and will bug
adrientd
One thing you can do that is not available in the options is to lower the shadow resolution
adrientd
in the game's folder\XXL1Resources you can see the file EngineSettings.ini
adrientd
And there you can change the ShadowMapSize, Fullscreen, and MaxFPS
adrientd
By default the ShadowMapSize was set to 1024, which is too high, even for my PC, so I set it to 128 instead
adrientd
And I also set the MaxFPS to 100000000, so basically the framerate is uncapped, since the framecap is buggy
adrientd
So I end up with something like this ```[Render] ShadowMapSize=128 FullScreen=1 MaxFps=100000000```
adrientd
there are also other settings, but not sure if they would help much in improving performance
adrientd
Oh yeah, you can also change the transition time when switching from Retro/Remaster and vice versa