Kinda nice to see Unreal getting a scripting language (like it had in the very first versions), because I can't understand how people manage to maintain complex Blueprint code that looks like spaghetti.
rubinho146
Better pasta than nada
thewitheredstriker
Adrien be spitting facts
thewitheredstriker
Unreal has needed a middle ground between Blueprints and stinky C++ for really, REALLY long
thewitheredstriker
so I'm glad Verse is becoming a thing
mr.rubinshtein
i am waiting for the time when i dont need a fucking coding language to code a game as an artist
mr.rubinshtein
i want to just write down shit like in chatgpt and get it
thewitheredstriker
I am waiting for the time I actually git gud at coding because I can't do art for shit and would love to work on games with artists
thewitheredstriker
but right now I can barely even solve an assignment lol
mr.rubinshtein
thewitheredstriker
very accurate reaction, Rubin
mr.rubinshtein
rubinho146
pegperegogaucho
Least complex blueprint code
pegperegogaucho
The problem with nodes is that as soon as not all nodes don't fit on screen then it becomes ungodly confusing