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#off-topic
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mr.rubinshtein
then switched to maya
mr.rubinshtein
cause amazing UV unwrapping and amazing retopology tools
mr.rubinshtein
also in some ways its way comfortable to use
pegperegogaucho
i dont like the outliner tho, when you detach and attach stuff and have seperate objects it becomes like a huge list
pegperegogaucho
and when you rename then and do something that affects history your new object will have a default name
mr.rubinshtein
after combining or after separating you need to ungroup it and delete the history
mr.rubinshtein
and no mess after that
pegperegogaucho
i know
pegperegogaucho
but its really tiring to do that a lot
mr.rubinshtein
ah yea
pegperegogaucho
i guess if youre modeling something small its fine
mr.rubinshtein
well most tiring thing is that in 3d max after attaching parts to each other you need to detach one by one and there is not other way
mr.rubinshtein
while in maya its just one click
pegperegogaucho
also 3ds max has modifiers right or whatever theyre called
mr.rubinshtein
yes
pegperegogaucho
so if you want to unwrap something you need to like add a unwrap uv modifier
pegperegogaucho
mr.rubinshtein
yes
mr.rubinshtein
have fun with that
mr.rubinshtein
thats why i got pissed and switched to maya
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