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#randomizer

pegperegogaucho
I love how there are no messages about Asterix & Obelix and suddenly someone posts a video of the game completely bugging out! :Obelul:
filip5011
We partake in a little bit of tomfoolery
rubinho146
:kekW:
filip5011
they might recognise that the gui is from the original game
filip5011
but i doubt they would pay attention to that
rubinho146
"How did you ran into this issue?"
pegperegogaucho
I believe the randomizer might work for the romaster as well actually
pegperegogaucho
I have this option to use it on the romaster as well, but never tried it :KEKW:
pegperegogaucho
Let's see if I can get it to work
pegperegogaucho
Ahh, it crashes :PepeHands:
adrientd
In theory, it should work.
adrientd
One problem I might see is if you try to import hooks from original
adrientd
because in the Romaster scene nodes have paths to the converted asset (Cooking folder) to determine where the converted model is
adrientd
So they need to be filled if they weren't
adrientd
Though you can simply reexport the enemy hooks from the Remaster so they have the paths are exported as well
pegperegogaucho
Yeah, but I am skipping that part completely
pegperegogaucho
the randomizer prepares the levels (normal LVL folders) and then places the randomized versions in the "R" folders
pegperegogaucho
for romaster I skip preparing them, but for some reason it still crashes :FrogThinking:
kaizosan
I'd like to try it out but I don't know how, could you explain how to do it or make an explanatory video?
pegperegogaucho
It's very easy: