There are still some minor geometry modifications you need to make and the entire uv-mapping
pegperegogaucho
The vertex colors you do not have to worry about
pegperegogaucho
You already did that last time for the export, it should be fine from now on 👍
pegperegogaucho
I also remember this is how I did it for CC, you had to apply the textures from the texture tab in hypershade for it to export correctly. But anyways that is sorted out now
mr.rubinshtein
the textures are added
the only thing left to do is adjust UV shells if i remember correct
pegperegogaucho
@rubinho146 Would it also be possible to use the elevenlabs of your friend to do the sam voice in other languages?
filip5011
~~Armenian translation~~
rubinho146
I believe so
rubinho146
Asterix gallic war
pegperegogaucho
Awesome! It would be really appreciated if your friend could use the AI to voice the lines in the text files of each language!
Download AOXXL-Sam.zip:
rubinho146
pegperegogaucho
*Guys, let me out! You've got the wrong guy!!!*
schmeling65
how about a second sam in there?
pegperegogaucho
It's not a good spot for him, but I get what you want to do
pegperegogaucho
I don't think it makes sense for the story if he is imprisoned...
pegperegogaucho
Also, I've already added another Sam appearance, you guys will have to find him
baku69
when next playtests :00
pegperegogaucho
I'm still waiting on the translation of rubinho for it :)
pegperegogaucho
In the mean time I will change some visual stuff
alatinn
Don't need to find him, just need to speedrun the game