Maybe it is also for the better that it was deleted
pegperegogaucho
Anyways, feel free to stream during the upcoming weekend so people can watch!
schmeling65
I also didn't want to spoil such things, like have it as short time exclusive preview for anyone interessted ^^
overfloyd
@pegperegogaucho about the 100 lock btw
pegperegogaucho
Oh, I thought you meant the 44 lock, because you said centurions right after
pegperegogaucho
The 101 lock on the stairs?
feder373
I see... Well, I'd need to watch one when it is available. I don't know if you remember, but I provided some suggestions when the project was open a few years ago. I recall a 700 romans lock in the first fight with the Helvetia fight soundtrack, and a 40 trident romans lock at the top of the stairs, resembling an ambush seen in a comic. And something about soundtracks. I think it was using only"Obelix" and "Deep Waters" as ambience music.
pegperegogaucho
Yes, I remember, for example the fight on the stairs in Sector 3. Unfortunately I had to start from scratch this time since the old stuff was not that good...
pegperegogaucho
The tools have advanced a lot since then
schmeling65
I said stream, I got stream.
hesopesomeso
You can just barely light the fireplace in the transition.
pegperegogaucho
Nice find!
pegperegogaucho
Time to make another extinguish zone 🧑🚒
hesopesomeso
Yes please
hesopesomeso
I would also remove this stack, as you can get up with ph (and then over the spiky ball).
pegperegogaucho
This ph issue is crazy, how did the developers not catch that issue
pegperegogaucho
Now I have to make the level design boring.... boring!
adrientd
Something I noticed in the Sector3<->4 transition there is no ambient sound, so when the music stops, it's completely silent.
Maybe we could add more there, but at the same time it's a city with no activity so maybe it makes sense
pegperegogaucho
Hmm true, I haven't added sounds there yet. Maybe just a wind sound would be enough? usually it's everywhere
pegperegogaucho
But I do remember many transitions in other levels are also completely silent...