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#beta-rome-project

pegperegogaucho
And it is a cannon as well
pegperegogaucho
So yeah, we could definitely do it like that! :Pogelix:
forgotten_in_abyss
What if we use the idea from the GBA version and add combat lock here? https://youtu.be/b0pknb4ghUA?t=13610
pegperegogaucho
A lock on the telepher?
forgotten_in_abyss
Yeah, kinda.
pegperegogaucho
Well, you cannot lock the telepher
filip5011
maybe add a button which releases it, like in Helvetia
pegperegogaucho
and there is a trigger at the start of the sector which makes Asterix go onto the telepher by himself, so I'm not sure if there would even be a lock at all
filip5011
nvm
pegperegogaucho
:FrogThinking:
forgotten_in_abyss
Actually that's really weird.
pegperegogaucho
In the romaster we also got voiceovers for cut dialogue:
Download VOICE_EN_226.ogg:



pegperegogaucho
Also, what if I told you that the 1000 fight was originally just 40 enemies!!! https://www.youtube.com/watch?v=UlbrWwPfWso&t=10s
pegperegogaucho
My theory is, once beta rome was cut they inflated the fights in the arena and at the start to make rome longer
pegperegogaucho
And catapults used to drop helmets https://youtu.be/DyAfd1UkKgU?t=40 :Obelul:
pegperegogaucho
But that is besides the point, my question would be if changing the final part of rome would also be a possibility? :FrogThinking:
mehdiboumour
lol I was sure it was somewhere in the game but couldnt remember hahahaha
filip5011
wtf was that at the end 💀
filip5011
gogogogogogog obelix
filip5011
💀