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#beta-rome-project
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mehdiboumour
those other two have the same sky
forgotten_in_abyss
Isn't it weird that there're textures of those building? Developers meant we could see them? But how?
pegperegogaucho
I wouldn't think too much into it, it might just be a coincidence
pegperegogaucho
The way the end of Sector 3 is also almost right above that part is also very weird
pegperegogaucho
Impossible geometry
forgotten_in_abyss
Ye, because for example for this shit there should be weird ass camera angle.
mr.rubinshtein
thats how development of 3d works in general
mr.rubinshtein
you dont cut all of the polygons
mr.rubinshtein
for environment art because you dont know which angles they would decide to show you
mr.rubinshtein
all modern games as well work the same way
mr.rubinshtein
there is so much geometry that is not shown to the player
mr.rubinshtein
or just in general is like defective extension which makes no sense
mr.rubinshtein
also in the game like xxl where sectors are being loaded chunks of geometry may be left like this indicating a start of a sector as well as a guide
pegperegogaucho
I made the rocket roman be able to trigger the wheel:
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RocketROMAN.mp4
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Download from uploadbay.net
Download from pomf2.lain.la
Download from multiup.io
pegperegogaucho
Next step would be to make the rocket roman kill other romans when hitting them somehow and combine it with this "abiltiy"
mehdiboumour
is the path when litting them always pre-defined?
pegperegogaucho
You can specify a target for them, it can be almost anything like asterix, a wheel, a pressure plate, etc.
pegperegogaucho
But they will also target enemies if they are nearby automatically
mehdiboumour
so the thing that makes the fight challenging is you have to bring them near the wheel and lit them otherwise they will target other romans
pegperegogaucho
🤷♂️
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