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#beta-rome-project

mr.rubinshtein
like a gradual difficulty increase in the amount of romans
pegperegogaucho
However, if you for example lock the second fireplace on the stairs the player can walk past it to the next fireplace because the fire lasts long enough :Oblebolix:
pegperegogaucho
So you just skip the lock :Obelul:
pegperegogaucho
Passive lock
hesopesomeso
Shouldn't we have a clear count of laurels & collectibles? So we know how many to place?
hesopesomeso
:Obelul: yes please
pegperegogaucho
Yes, that is another question, how many laurels would there be and where?
pegperegogaucho
For example another laurel could be in Sector 2 where you can blow up the gate at the bottom. It is entirely optional right now and could be a reasonable spot for a laurel
hesopesomeso
Not only there, but also behind the crumbly zone, designed to be destroyed by a spiky ball, in the same sector.
pegperegogaucho
👍
pegperegogaucho
I see you are very observent!
pegperegogaucho
What could possibly be there?
pegperegogaucho
A merchant? ...
hesopesomeso
I'm thinking we should first figure out the functionality, after which the bonuses
hesopesomeso
We've got quite the bunch to place XD
pegperegogaucho
👍 Sure!
hesopesomeso
I'm thinking druid or merchant, laurels are usually hidden
pegperegogaucho
It would be cool to finish Sector 1 first as everything is mostly obvious before the gate, but after I'm not sure how to make it :)
hesopesomeso
Yeah, that area is a zigzag :D
pegperegogaucho
Not sure if they would lock a druid behind that ^^