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#unfair-xxl

hesopesomeso
That's every error (bug), right? :Obelul:
pegperegogaucho
Average CrumblyZone enthusiast:
pegperegogaucho
pegperegogaucho
pegperegogaucho
vs. average Wall enjoyer:
pegperegogaucho
hesopesomeso
:KEKW: and dynamic wall enjoyer?
pegperegogaucho
That is something else
pegperegogaucho
Dynamic wall might be untranslatable to English :FrogThinking:
schmeling65
"Once here, once there" :KEKW:
mr.neutrality
Due to my greediness I had/have to redo the fight. The last 45 enemies just wouldn't spawn. Even went back with potion to the previous fight and killed everything. But I was able to push the button while the lock was still active:FrogThinking:
pegperegogaucho
:KEKW: Oh no....
pegperegogaucho
As of right now, the fight is unbeatable with tornado combo :peepoEscape:
pegperegogaucho
The last 45 enemies will not spawn no matter what, only killable with tornado combo. I will have to fix this if I ever update UXXL :Obelul:
hesopesomeso
What happened here? Literally the first door closed on me (and I got this 30k), but thankfully you can just barely fit through (if you're fast enough) for it to open again and free passive lock (second door is open)? What did I miss? :FrogThinking:
hesopesomeso
Okay so it seems that if you skip this fireplace, the gate will close on you.
mr.neutrality
hmm I'm only able to push the button after going into the loading zone of the previous fight:FrogThinking: Any idea why spqr?
mr.neutrality
why did it add 405 enemies to the lock? There shouldn't be a lock here right?
mr.neutrality
apparently those 405 extra are added on the unbeatbable without twister fight:KEKW:
mr.neutrality
305 were pirates the rest is more enemies that don't spawn:KEKW: