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#xxl

mr.rubinshtein
@adrientd i have a question hypothetically if you were about to add something new to existing model what would you do for the UV-s?
mr.rubinshtein
you would extend texture a little and place the new modeled UV there?
mr.rubinshtein
or you would create a new material for it?
mr.rubinshtein
oh
mr.rubinshtein
holy shit
mr.rubinshtein
i answered my own question
mr.rubinshtein
:issou:
mr.rubinshtein
nvm
mr.rubinshtein
does anyone know why when i vertex paint a model one part of the mesh is bright and another is dark?
mr.rubinshtein
even tho i put the brightest color possible on it
pegperegogaucho
you need to use flat shading (like the game)
mr.rubinshtein
on material?
pegperegogaucho
no, the viewport lighting
pegperegogaucho
mr.rubinshtein
no no i mean in editor
mr.rubinshtein
in blender everything is okay
mr.rubinshtein
but in editor when i import it another mesh looks darker
pegperegogaucho
not sure what you are talking about
mr.rubinshtein
i have a yellow color very bright one i have 2 meshes combined together when i vertex paint them both equal yellow one mesh is bright and another one shows the darker tone
mr.rubinshtein
of same very bright yellow