@adrientd i have a question
hypothetically if you were about to add something new to existing model what would you do for the UV-s?
you would extend texture a little and place the new modeled UV there?
or you would create a new material for it?
i answered my own question
does anyone know why when i vertex paint a model one part of the mesh is bright and another is dark?
even tho i put the brightest color possible on it
you need to use flat shading (like the game)
no, the viewport lighting
in blender everything is okay
but in editor when i import it another mesh looks darker
not sure what you are talking about
i have a yellow color very bright one
i have 2 meshes combined together
when i vertex paint them both equal yellow one mesh is bright and another one shows the darker tone
of same very bright yellow