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#xxl

pegperegogaucho
i guess i can always make a backup+
pegperegogaucho
even tho i already have >40GB of KWN Backups :LULW:
mr.rubinshtein
you just need to import model in blender and chop off the head and import it back
mr.rubinshtein
:pausechamp:
pegperegogaucho
also i tested, and indeed children of invisible nodes become invisible as well
pegperegogaucho
so you wont see floating fires where rome is supposed to be
mr.rubinshtein
i see
adrientd
And the fires also move during the animations, that's nice
pegperegogaucho
:PauseChamp:
pegperegogaucho
not actually
pegperegogaucho
the fogboxes are kind of weird
pegperegogaucho
their node has a matrix, but it is not used (its always at 0 0 0)
pegperegogaucho
there is a vector of matrices that determines where the fogboxes will be
pegperegogaucho
so it wont move if you move the node
pegperegogaucho
:PepeHands:
adrientd
ah,
adrientd
not like in Godot I guess :LUL:
pegperegogaucho
i was also thinking about maybe modifying the boat route a tiny bit
mr.rubinshtein
epic slow mo jump through hammer and sickle
mr.rubinshtein
:CoolChamp: