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#xxl

mr.rubinshtein
:pogchWOW:
mr.rubinshtein
we are making groundbreaking progress here
cursedphox
Unfair XXL V3 is slowly making its way forward :PauseChamp:
pegperegogaucho
Elevator
Download Elevator.mp4:



pegperegogaucho
This is also possible
Download Elevator2.mp4:



pegperegogaucho
that way you could create the Arena from XXL2 with the rising lava
pegperegogaucho
so i guess timed challenges are not impossible at all :PogU:
pegperegogaucho
And they can't just push you upwards, you can also make them go forward or sideways and recreate some scene from indiana jones or something lol :PauseChamp:
mr.rubinshtein
:pogchWOW:
mr.rubinshtein
damn thats impressive
pegperegogaucho
Its kind of lame compared to the previous things, but i have actually been working on something more "massive"
pegperegogaucho
The reason i wasn't able to insert new puzzles into UXXL was because of the goddamn dynamic grounds (collision), XXL has a weird way with dealing with them and i think i found a workaround
pegperegogaucho
basically i store all KPostponedRefs in a vector, and if a new DynamicGround gets added, the ones that would point to the wrong object get incremented to point to the correct one! :PogU:
pegperegogaucho
I have tested it a few times so far, and it *seems* to work :PogClappa:
pegperegogaucho
so maybe i can also make some new puzzles with the torch or something like that
mr.rubinshtein
damn thats cool indeed
mr.rubinshtein
you will have to explain me all features that are possible now
mr.rubinshtein
so i will be able to draw full picture
pegperegogaucho
well right now i only can make new doors 😅 but maybe in the next days i will be able to also make new telephers or something like that (those things you need to pull with obelix)
mr.rubinshtein
:pogchWOW: