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#xxl

pegperegogaucho
I know that you should be able to control the fog the game uses, parameters like the start distance and fade are exposed in the level files
pegperegogaucho
I believe they are in CKGraphic somewhere
pegperegogaucho
It is at offset 0x28 of CKGraphic
pegperegogaucho
If you set it to 100 it basically removes fog
pegperegogaucho
pegperegogaucho
only the "sky" remains
schmeling65
how about 1? 0.1? depending on if int or float
pegperegogaucho
Then Obelix will spawn behind you and have a firm talk about potion
pegperegogaucho
this is 0
schmeling65
:FrogThinking: -100?
pegperegogaucho
Now fog starts behind you
schmeling65
but looks better.
schmeling65
like more the way we wanted it
schmeling65
so even more negativ will make the fog more closer to you infront
pegperegogaucho
It specifies the starting distance
pegperegogaucho
if you put it to 0 then fog will start at your camera and reach its max at the far clip of the camera
pegperegogaucho
A negative value means fog will start behind your camera and thus a higher level of fog is reached at your location
pegperegogaucho
pegperegogaucho
Let's make white night In XXL :Soon:
schmeling65
horror asterix when :Obelul: