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#xxl

pegperegogaucho
I guess they couldn't make it switch to Asterix as Obelix is needed there
forgotten_in_abyss
Can we at least try to add two more druids on the great map?
pegperegogaucho
Where would they be in-game?
pegperegogaucho
Also #beta-rome-project
pegperegogaucho
@hesopesomeso @adrientd Question for the experts: Currently the Rocket Roman flying sounds repeats way too fast (every frame?). Is there a way to change the delay in between consecutive plays in the level file (the sound struct) or is this something that needs to be done through editing the binary?
adrientd
There are the replayAfterMin/Max values in the SoundDictID, but maybe they only work for ambiance sounds?
adrientd
This above is the eagle sound from the Great map, and it replays at at most 3 seconds after the end of the sound.
adrientd
Otherwise maybe the Rocket Roman plays the sound every frame manually, and unless there is some value in the rocket roman's values, it might not be possible to change :/
pegperegogaucho
I know about those two values, but they only have an effect when the "play in loop" option is checked. I guess they must manually play the sound very often, so I will have to look at the code which will probably be a lot of work :PepeHands:
adrientd
Or maybe you need to find a sound that is very short
forgotten_in_abyss
Cacophonia.
forgotten_in_abyss
:senku_mda:
schmeling65
When you are already working on that, can you fix this fucking earrape in the bossmusic? I am getting used to it, but others, including watchers, are getting noised
forgotten_in_abyss
Earrape?
forgotten_in_abyss
Wdym?
forgotten_in_abyss
Interesting thing, sounds of Helvetia starting from sector 6 says it's next one sector. (Techically it's right, because for some reason boat section in Helvetai is Sector 9.)
hesopesomeso
It's hard to say, I don't know what flags you guys set (the id in SoundDictID is connected to another one in SoundDict). Maybe if you were to give me a some level file with the rocket romans (super basic one), I could check? Unsure how to add them in the editor itself :KEKW:
forgotten_in_abyss
This texture seem to be unused.
rubinho146
Isn’t it in the desert level?
forgotten_in_abyss
nope