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#xxl2

adrientd
Getafix bath potion
filip5011
Microids potion
pegperegogaucho
Let him cook
fresh_fish
i have a question. i noticed that in the game files of XXL2 there exists a lot of unused sound effects. like sam's rope when he comes down, sam when he hits the ground hard using the rope, x10 multiplier, gold helmets, more roman sound effects etc. is there a way to restore them?
adrientd
I think the gold helmets and x10 sounds are used, aren't they?
adrientd
But indeed Sam rope sounds don't seem to play, and funnily enough they are used in the PSP version.
adrientd
Maybe the rope sounds either are in the sound dictionary of the cutscenes but don't play, or they are played but with a 0% volume?
adrientd
There are ways to restore (with XXL Editor): For Sam rope maybe we have to look at the Cinematics, for the bonus look at the Bonus hooks then the componenets.
jc181998
I thought XXL 2 on PSP was like the PS2/PC version, but i never played the PSP version
adrientd
I mean it has the same levels, but since it's ported to another engine it does feel different Plus you get multiplayer, but this is almost a copy paste from Kao Challengers (you can even throw a sword like Kao's boomerang)
adrientd
After some attempts at making the turtle enemy work (by converting from a Pacman enemy, since they have a dynamic ground which is required):
Download Asterix__Obelix_XXL2_2025-06-30_23-34-36.mp4:


baku69
baku69
Pacman rn
pegperegogaucho
Okay, well, it's hard to see what's going on :Obelul: But I see when he's on fire, the spears would be out. Also there is the "anticipation" effect (the green flash turning red). And, of course, when you jump on the turtle you bounce (I'm guessing Adrien set this bounce flag himself)
pegperegogaucho
Maybe it would be smart to just insert the XXL1 turtle with it's animations, but I'm not sure if there might be compatability problems between the renderware versions ( @adrientd what do you think? )
pegperegogaucho
Also, why does he catch fire when the spears are out? It would just play some particle effect in this state?
baku69
Maybe that's the light effect, when the spears want to go out
baku69
:WeirdKEKW:
adrientd
The effects are porbably wrong, it's playing the ones from Pacman but of course on the Turtle they might be completely different, or in a different order.
adrientd
Importint the model should be fine, what needs to be figured out is the indices+order of nodes, effects, animations and sounds. But thanks to debug symbol we could find out by looking at the code.