pcsx2 experiment while I use a forced refresh rate of 180Hz with overclock.... at this point i reached somewhere around x10000 multiplier ( anything above x999 doesn't display on PS2 version for some reason ) as pause buffering while collecting helmets suggests... ~~altough for some reason each helmet appears to give a variable amount, which confuses me a heck ton.~~ And yeah, used savestates to save me the pain.