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#xxl

hesopesomeso
Despite tardises:clappelix: :clappelix:
martyste
Think about it, Tardis is the result of a bunch of unfortunate conditions put together
martyste
it wouldn't even exist if the devs cared to push their crates a bit outside the walls... this glitch is cool in the fact that it doesn't need a bugfix
hesopesomeso
And clipping through objects?
hesopesomeso
I agree that it is very very neat
hesopesomeso
but surely you wouldn't leave it in your game
hesopesomeso
Most notably bridges and doors? :D
hesopesomeso
I'd be delighted to see the full unmodified, untouched code of the original engine used for original XXL
martyste
source code right? Probably still in the hands of one of the former engineers at ELB, but not likely something i can even kindly ask for.
hesopesomeso
Yeah of course I'm very well aware that such things are not distributed
hesopesomeso
Or the utility they were using in the TV ad/showcase
martyste
best thing we can get is Adrien's partial reverse engineer.
hesopesomeso
Yeah, for now that is
martyste
KAL engine itself is what builds and runs the game.
hesopesomeso
Yea but they had been using a GUI application to run it; it could've been an interactive wrapper for the engine or something else
hesopesomeso
which makes me curious
martyste
all i know is that it still exists today and had to be recompiled for the remaster
hesopesomeso
At least that's what it seemed like from the tv montage
hesopesomeso
Damn, I would love to see it hahaha
martyste
they used recompiled KAL to edit in more crates and change the squads, but also had the OEngine do, well, the remaster graphics and whatnot. OEngine couldn't jump you right into the game to test tho, only KAL did.