Combo time will always get eaten as long as you are in a "game" state, and not "pause" state.
failentin
okay!
failentin
and fill is not updated whenever there are black cutscene bars?
hesopesomeso
Yeah there is something like that, lemme verify exactly what that is
hesopesomeso
Yeah so if you are in a cinematic cutscene, fill goes down.
failentin
oh??
hesopesomeso
And also sam???
hesopesomeso
No, not sam
hesopesomeso
So probably also not a cinematic cutscene
hesopesomeso
Sam & cutscenes pause both fill & combo time
failentin
so the merchant is an outlier xD
hesopesomeso
Also rocketeers seem to be doing their own thing. It does not apply to them.
failentin
failentin
in what way?
hesopesomeso
The combo time left is computed differently for them.
hesopesomeso
I mean it should work okay... I guess? But I just don't understand why I lose flybash sometimes in Helvetia after them...
hesopesomeso
What COULD happen is if you are very low on combo in a tunnel, and as you load the next sector, the combo runs out. This would mean delta time is large, and could cause the unwanted check to be loaded first, loading flybash.
hesopesomeso
Actually... it could even happen even if your frame rate suddenly drops