If you talk to sam & finish the cutscene, the camera is forever stuck .
thanasakis
is the dootr open that way
hesopesomeso
No, of course not, the other sam cutscene triggers this one.
sypervenya
I found it year ago
sypervenya
4 years ago
sypervenya
https://youtu.be/mthrWgNxkuI?si=dVTKcs4l1HT5BY7r
sypervenya
https://youtu.be/4uMqu7yG3eM?si=PHAuj0IQ0JSwU8xF
sypervenya
But I did it differently, I guess
sypervenya
The fire is not active cause the water, but your way might be the thing for TAS, or we can reset the camera after the death, I guess
sypervenya
But RIP flybash, so no
sypervenya
Wait, you said jump to the water, nevermind then
hesopesomeso
You can grab the fire again though.
schmeling65
Have fun running helveria blind
alatinn
I just read the rules on speedrun_com for the low% category... If I buy a gallery picture during the run, the run is considered valid according to the rules
baku69
So, it will be changed soon tm
baku69
Kekw
baku69
Done
baku69
hesopesomeso
Posting it here, some might be interested in tardises:
```
Essentially, a tardis is possible, because the dynamic ground is dynamic; its content is generated based on the node. So, when you break a crate in a tardis position, you're waiting for the dynamic ground to change its content (which happens in the crate hook code) [and this is some other crate within view distance].
The reason you need to be stuck in a ground wall is for the game to consider asterix to be below it - and it thinks it's actually a ceiling: and the ceiling code uses the PREVIOUS ground (which was the crate) and puts you on it (and this crate's ground will change to some other in the meantime).
Otherwise the game would consider the player above ground, and it would never use the crate ground again.
The reason why some tardises are "jump tardises", is because asterix is not close enough to the top of the ground - the ceiling! Hence we need to jump to "hit it". For instance, the second tardis in greece is not a jump tardis, asterix is directly hitting the top. And crates in rome won't tardis, because the top of the ground is simply too high up (so asterix won't hit the ceiling => no tp!)
```