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#xxl

hesopesomeso
No, almost any speedrun game has a given fps cap
baku69
Also some effects are different. On high fps you have no dash line behind you
baku69
like the effect
hesopesomeso
... as I said so :timetodie:
schmeling65
`With a fast weapon walking speed is 190, sprinting is 285, and a very good ground strafe with good fps is 360. A good airstrafe added onto that on flat ground can potentially reach 400.` as an example
baku69
yeah xd
hesopesomeso
Schmeling, there is no way we will uncap the fps for now.,
baku69
Okay, so should we also make a rule about fps meter or nah ?
schmeling65
Also found a post of GTA SA, but here they talk about the opposite. A Roblix game forbids it. "FPS unlockers are not a bannable offense" Fps unlockers are a third party which can alter the in-game physics. However a community can decide if it should be banned or not. So for this game it's banned." Alr, you can decide how you want
baku69
I mean nah
schmeling65
you could try to integrate a speed-meter. Not sure how, but that way you can see the speed on pulling/pushing blocks
schmeling65
or velocity-meter how others call ait
baku69
I mean fps meter in some corner would be nice addition, and you can use like nvidia software to show it
failentin
I think camera movement might also look different
hesopesomeso
Failentinos, I literally said so... literally that...
baku69
Yeah @artemiy0338 was playing on 163 fps :<
baku69
Rip pb run
baku69
You see, that rule is important
hesopesomeso
More fps => advantage, hence there needs to be a reasonable cap.
baku69
He thought we all play on unlocked fps oof