No, almost any speedrun game has a given fps cap
Also some effects are different. On high fps you have no dash line behind you
... as I said so

`With a fast weapon walking speed is 190, sprinting is 285, and a very good ground strafe with good fps is 360. A good airstrafe added onto that on flat ground can potentially reach 400.` as an example
Schmeling, there is no way we will uncap the fps for now.,
Okay, so should we also make a rule about fps meter or nah ?
Also found a post of GTA SA, but here they talk about the opposite.
A Roblix game forbids it.
"FPS unlockers are not a bannable offense"
Fps unlockers are a third party which can alter the in-game physics. However a community can decide if it should be banned or not. So for this game it's banned."
Alr, you can decide how you want
you could try to integrate a speed-meter. Not sure how, but that way you can see the speed on pulling/pushing blocks
or velocity-meter how others call ait
I mean fps meter in some corner would be nice addition, and you can use like nvidia software to show it
I think camera movement might also look different
Failentinos, I literally said so... literally that...
Yeah @artemiy0338 was playing on 163 fps :<
You see, that rule is important
More fps => advantage, hence there needs to be a reasonable cap.
He thought we all play on unlocked fps oof