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#xxl

failentin
we are so far away from the base game already, let's not push it even further x) 60 fps will do
hesopesomeso
Fixing them is an option, but time consuming and hard (by patching).
hesopesomeso
It's actually 63-65, and it is also rng Mr. Failentinos :greedoids:
baku69
Or 58 in some points - for me kekw
failentin
and to simplify that random range, I rounded down to 60 fps Mr. Hesus :timetodie:
hesopesomeso
Agreed, slide skip was too much as well.
hesopesomeso
Round down to 0 and we'll be happy :obelul:
failentin
yeah slide skip is so dubious :obelul:
failentin
imagine a speedrun history video
failentin
"and then they shaved off another 30 seconds... by changing the code"
hesopesomeso
No notice of change? Come on, old man :obelul:
alatinn
I don't have the knowledge to determine what is the ideal FPS rate or what can be considered acceptable, but I think there's a range [minFPS, maxFPS] that is acceptable and that wouldn't penalize the runner, especially if minFPS is close to maxFPS...
hesopesomeso
Yeah, but it's to make the run nicer
failentin
yup and I'm glad it exists
hesopesomeso
would you rather have a free time save, or a banned strat (that can potentially work, and is free)?
failentin
but I remember when intro skip was a huge deal because it's not a "true" speedrun anymore :obelul:
baku69
To make sub hour a thing :okelix:
hesopesomeso
It would be possible without it, but hey, I take it :clappelix:
hesopesomeso
Yeah, I can see why. Ain't no way I'd run the game like that!
hesopesomeso
I'd just play the intro before the run :obelul: :obelul: