only tried it once just now
That way we really don't need venetia now xDDDD
but back in the day it wasnt consistent, which is why I completely forgot it was possible at all xD
I wouldnt hold my hope out too much
thing with most doors is that they actively push the uncontrolled character away
btw what if we could do that with other doors
and in doors close to loading zones, you cant switch to the character on the other side
okay I'm sure we can make this consistent x)
have an idea for a setup, needs some more testing