i know the problem would still be that he probably wouldnt stop sliding in the lift, but I'm still curious
Normally, when you move the AI into void, they slowly approach (slide to) the player. I don't understand why we don't see such behavior with mr cancellation
I mean, you either get him stuck in void, or just get him to slide
you're right, I'm not really making sense x)
I just don't understand why he's sliding on a treadmill in void
what if we could get back to the cable car without his coordinates getting updated?
then we could also force a switch
Interesting idea, but wouldn't it do the same as a force switch?
hard to avoid the update tho xD