It seems that you can be in the middle of a ground, but then once you touch it, the game pushes you off. But, if you are in a cutscene (particularly in the "to be venetia skip" one) and stay in the middle of two grounds, the game actually pushes you down and only after the cutscene finishes does it do collision checking. I had an idea - what if this can make us go oob with asterix, hence triggering the obelix tp to closest ground?
failentin
could you show visually what "in the middle of two grounds" means?
hesopesomeso
Download 2024-06-16_17-46-25-104-111.mp4:
failentin
ah I see!
failentin
but surely we can't switch while being in there?
hesopesomeso
nah we don't wanna switch - we want obelix to go to nearest ground instead of sliding to us
failentin
oh true
failentin
I really like that theory
hesopesomeso
I was trying the other side of the platform, but couldn't quite get it (you have so little time to adjust)
hesopesomeso
we probably need to slide in a little bit more
thanasakis
question is it possibe to be pushed all the way in to the obelisk area ?
a