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#xxl2

.romannikolaev
https://www.pcgamingwiki.com/wiki/Glossary:Sound_card#Creative
failentin
DUDE!!
failentin
hell yes!
failentin
that sound so much better!
failentin
and the game runs as smoothly as with the old dsound patch again -- meaning I don't have to use the cheat tool fps patch!
failentin
thanks so much, that's the perfect solution!
failentin
here's a comparison in XXL1: https://youtu.be/weJWulL_6gs
failentin
unfortunately, in both versions the sound effects are kinda scuffed compared to what we were used to.
failentin
but the music sounds very significantly better in Creative ALchemy, which to me was the main point.
schmeling65
in the first version is kinda sounds like pressed onto my ears second version definettly better. Not quite the perfect result, but surely better @hesopesomeso have you opened that ticket you wanted to open towards microsoft about the bug?
failentin
and here's the comparison for XXL 2:
failentin
https://youtu.be/C5PYhRpPOMU
schmeling65
for XXL2 I'd say it sounds nearly the original. in XXL1 I can still hear a clear difference
failentin
notice how in both versions, the menu music sounds pretty quiet and kinda shitty.
failentin
that's because -- and I never knew this! -- the menu music is treated like sound effects.
failentin
if you lower sound volume in the game settings, the menu music gets affected, but not if you lower music volume.
schmeling65
I actually wonder how the old dsound-version isn't working when you put it into the directory, like in theory it should work because it is still the old, working dll brought to the application directly instead of somewhere on the PATH-variable.
failentin
sooo yeah, there's still some way to go on the sound effects side. I wonder if there's any setting in the patch that could still be tweaked for the perfect experience.
failentin
but for the time being, I'm super glad that the music is back to how it should be overall.
failentin
I also wonder if this sound patch is prone to crashes like the original dsound -- hopefully not xD