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#modding

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AdrienTDI once tried to play entire Gaul smashing all crates using the randomizer and I got like 65K helmets in 6 minutes.
AdrienTDSo if I erase the 100 multiplayer cap, I would be probably already able to buy the Twister Combo 😄
Nekinwould also need to randomize the cost at the merchant 😏
Simafcombo rage -> 75k
Simafit's totally fair
Simafbtw, if someone has the knoledge, I'm just curious ...
SimafAre there any constraint for randomizing laurels positions ?
SimafI mean, is it easy to do to a assign a random position in a random world to each laurel, or is it necessary to fix its vertical position (for instance) to be sure it's collectable ?
SimafAre there any constraints like that ?
Simaf(not sure if I'm clear on that point)
AdrienTDYeah, when you move a laurel to a random position, there's the huge risk that it can go out of bounds or to an unreachable position.
AdrienTDMaybe we could try a random position and see if it is in-bounds. If that is not the case, we just get another random position and try again until the position is valid, and then put it just above the ground to be sure that it is collectable.
AdrienTDAnother approach that might be less problematic would be to swap the position of a laurel with the position of another bonus (helmet, multiplier, ...).
Martyste TendertailYeah, time to destroy all crates until we find the laurels in them XD
Martyste Tendertailnah, would be too stupid, it should indeed only swap with non crate- items on the field
StinkekSMASH ALL THE CRATES
SimafIn fact, I was wondering that because of SM64 randomizer. New newest versions of this mod seem to not spawn the stars out of bounds, and to a reachable height... (taking into account wall-kicks, etc)... and I was wondering if it were (easily) possible to do the same in that game, taking into account the crates, the elevators, etc...
SimafI kinda assume they could do that for SM64 because they have a bigger community to do so, but I'm wondering how they achieved that at the same time...
AdrienTDYeah, SM64 already got modding tools for like a decade, and now it is almost fully reverse engineered, you can find a lot of details of how the SM64 engine works on websites and YouTube videos, and there's even a SM64 decompiled source code in C that is getting documentation.
AdrienTDThough modding XXL has just been recently started, and there is still a lot to discover and reverse engineer.