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#modding

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AdrienTDand that's the part of Rome with the crying baby 👶
AdrienTDit's the only part I can see entirely assembled
AdrienTDSadly the missing parts of Rome don't have models
Martyste TendertailYeah the models of beta rome existed at some point but were removed from the precompilation.
Martyste TendertailToutatis only knows what happened to these files...
Martyste Tendertail@AdrienTD can you send me all the Rome collisions in one blend file?
AdrienTD@Martyste Tendertail I will see
AdrienTD
Download rome.obj:
Direct Download
AdrienTD
Download rome.blend:
Direct Download
AdrienTDFor some reasons the missing parts are not connected to each other, but the others are.
AdrienTDThere are only static collision mesh (that don't change ingame)
AdrienTDBecause there are also dynamic collision mesh (CDynamicGround) that I haven't extracted yet
AdrienTDAlso some walls (especially those who have infinite height) aren't present neither
Martyste TendertailDon't worry, the infinite walls probably don't exist.
Martyste TendertailThe collision system is nearly identical to Super Mario 64's
Martyste TendertailSimply put, the collision is seen as a 2D plane first
Martyste Tendertailand wherever there's no ground ( void ), nothing can go through
Martyste Tendertailwall collisions are placed if there's multiple floors
AdrienTDhmm, maybe you're right
Martyste TendertailThis why caves can have all that fancy curving without having Asterix slide on them: the collision stops at the floor.