Time | User | Text |
---|---|---|
PegPeregoGaucho | ||
Mr.Rubinshtein | i mean its a working way | |
Mr.Rubinshtein | but i need something with diffuse | |
Mr.Rubinshtein | @PegPeregoGaucho can you send me that video again please | |
PegPeregoGaucho | can't find it anymore | |
Mr.Rubinshtein | hmm | |
Mr.Rubinshtein | did you sent it here? | |
PegPeregoGaucho | i don't know 🤷♂️ | |
Mr.Rubinshtein | ||
SUPA BURORI | Donkey Kong intensifies | |
PegPeregoGaucho | Apparently it is possible to make locks, that don't reset when you die. Meaning you could make a 1000 fight and the player would not need to do the 1000 enemies all over again if they die I wonder where this could be useful... File OneOfNaturesMysteries.mp4 is currently not available: | |
Марія Форґут | Not in UXXL. | |
Марія Форґут | ||
Yaminae D. Cat | Is the Video called 'OneOfNaturesMysteries' because you thought it was funny or is it a reference to another game? | |
PegPeregoGaucho | reference to another game ^^ | |
Yaminae D. Cat | I think I know which one^^ | |
Mr.Rubinshtein | ||
Mr.Rubinshtein | hell yea | |
Mr.Rubinshtein | thats nice | |
Mr.Rubinshtein | i guess if this exists in game then at some point they changed the direction in game design |