| PegPeregoGaucho | Obviously whoever animated her must have had fun |
| ☢ NUKA CORGI ☢ | OBELIX FURRY |
| AdrienTD | Welcome to another episode of "What is Adrien doing at 3AM?": |
| Марія Форґут | xd |
| Марія Форґут | What typ means? (If you know.) |
| Mr.Rubinshtein | are you modifying the cutscene Adrien? |
| Mr.Rubinshtein | cause it feels like you are changing the camera angle shot effects |
| Mr.Rubinshtein | by adding a filter to a shot |
| AdrienTD | typ is just the compression type used for that particular data |
| AdrienTD | And no I haven't changed the cutscene |
| AdrienTD | It's black/white because the palette isn't found thus I just used a grayscale palette for now |
| AdrienTD | As the cutscenes are 8bpp |
| AdrienTD | Here is the same picture now with its palette (I have to manually locate the palette in Ghidra and enter the address in the ROM) |
| AdrienTD | And yeah, the cutscenes and other backgrounds are compressed |
| AdrienTD | So I had a lot of fun trying to disassemble and understand the compression used in XXL GBA |
| Марія Форґут | wow. |
| AdrienTD | It's basically a mix of RLE, Lempel-Ziv, and there's also a trick where for a sequence of bytes only the lower n bits are stored for every byte, which the top 8-n bits being fixed. |
| AdrienTD | kawaii 🥺 |
| Марія Форґут | Would it be released with the new version of XXL Editor? |
| AdrienTD | It it will ever be released, it would be a separate tool |