| yarnfang | Ok, so ignore that part. Got it |
| yarnfang | So how do I see what is and isn't being used at the moment? |
| PegPeregoGaucho | you cant really see that |
| PegPeregoGaucho | its loaded into memory yeah |
| yarnfang | Oh... So I would have to force trigger them? |
| yarnfang | To test it. |
| PegPeregoGaucho | all the stuff from the CKCinematicScene gets loaded into memory but you cant see whats being used rn |
| yarnfang | Darn |
| AdrienTD | You could look at the memory of one of the cinematic scene (by clicking it and opening the Selected Object window), |
| yarnfang | Yeah just did :) |
| yarnfang | I'm LEARNING \\:D/ |
| AdrienTD | and if it is currently being played, then the bytes should change every frame |
| AdrienTD | but if it is unused, then the bytes are constant |
| PegPeregoGaucho | really? |
| PegPeregoGaucho | thats nice |
| yarnfang | Would it be possible to somehow list multiple things and tell it to highlight anything that is currently changing? |
| yarnfang | Or am I being too much of a lazy bum? xD |
| PegPeregoGaucho | cheat engine does that |
| yarnfang | RIGHT!!! |
| PegPeregoGaucho | you could search for the address in cheat engine and look there |