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#modding

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TimeUserText
AdrienTDNo, but the ID of the object (the position in the Level Tree) can help.
AdrienTDThe splitter could then find the pointer back.
yarnfangAlso, still not getting any value in Cheat Engine :/c
AdrienTDI think I was wrong with CKCinematicScene, because they don't seem to change (or at least it doesn't with the spy).
yarnfangThey do look static yes
AdrienTDTry maybe with CKSekens, which are for dialogues.
AdrienTDThe first one is for the first meeting with the spy.
yarnfangSo assuming it's in order (usually isn't) 2nd one should be the bridge.
yarnfangxD
AdrienTDYes, it could be it.
yarnfangIf it is the hexcode should change in real time right on the tool?
yarnfangOh shit, found it
yarnfang\\:D/
AdrienTDAlso noticed it is actually the third CSekens (number 2)
yarnfangJupp.
yarnfangCheat engine still not giving any values though...
yarnfangOdd?
yarnfangAh, now it is...
yarnfangNice
yarnfangSo, as the address changes every time. How would I go about making sure an auto splitter could find it every time?