| AdrienTD | No, but the ID of the object (the position in the Level Tree) can help. |
| AdrienTD | The splitter could then find the pointer back. |
| yarnfang | Also, still not getting any value in Cheat Engine :/c |
| AdrienTD | I think I was wrong with CKCinematicScene, because they don't seem to change (or at least it doesn't with the spy). |
| yarnfang | They do look static yes |
| AdrienTD | Try maybe with CKSekens, which are for dialogues. |
| AdrienTD | The first one is for the first meeting with the spy. |
| yarnfang | So assuming it's in order (usually isn't) 2nd one should be the bridge. |
| yarnfang | xD |
| AdrienTD | Yes, it could be it. |
| yarnfang | If it is the hexcode should change in real time right on the tool? |
| yarnfang | Oh shit, found it |
| yarnfang | \\:D/ |
| AdrienTD | Also noticed it is actually the third CSekens (number 2) |
| yarnfang | Jupp. |
| yarnfang | Cheat engine still not giving any values though... |
| yarnfang | Odd? |
| yarnfang | Ah, now it is... |
| yarnfang | Nice |
| yarnfang | So, as the address changes every time. How would I go about making sure an auto splitter could find it every time? |