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#modding

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Mr.Rubinshteinem not at all
Mr.Rubinshteinits a huge complicated process
Mr.Rubinshteinyou cant just slap together few polygons and call it a day
Mr.Rubinshteinthere are lot of stages to do
AdrienTDThere's also XXL Editor :ObelixWeird:
AdrienTDAnd it's still buggy as hell
PegPeregoGauchoYou import stuff in the XXL editor
PegPeregoGauchoit doesn't have many features to create a new level
MehdiWell I mean for modeling x)
MehdiXXL Editor for stuff like start postions, crates etc...
MehdiYea but for a starter like me making a box is a good step forward in XXL level editing x)
Martyste TendertailAdrien's level didn't include any walls. This part of the collision system isn't figured out yet.
MehdiSo you mean we can currectly make only floor?
Mr.Rubinshteinyou can make anything but it wont have collision because editor doesnt have it
Mr.Rubinshteinthe only way is to add collision if i remember correct is manually write it or something
Mr.RubinshteinSpork managed to do it
PegPeregoGauchoyou can import custom collision, but if your model has walls for example, those won't be converted to in-game walls (they will stay floors)
PegPeregoGauchoIf you try to run into the edge of a collision floor, the player will get stuck. If there is a wall, he will run against the wall
PegPeregoGauchoYet another limit removed, now the only thing limiting us in terms of enemies are our processors :Obelul: https://youtu.be/NcmK03HvsJ0 You can see a lag when all the enemies spawn at the start
Lepidópterus😳