| Mr.Rubinshtein | em not at all |
| Mr.Rubinshtein | its a huge complicated process |
| Mr.Rubinshtein | you cant just slap together few polygons and call it a day |
| Mr.Rubinshtein | there are lot of stages to do |
| AdrienTD | There's also XXL Editor |
| AdrienTD | And it's still buggy as hell |
| PegPeregoGaucho | You import stuff in the XXL editor |
| PegPeregoGaucho | it doesn't have many features to create a new level |
| Mehdi | Well I mean for modeling x) |
| Mehdi | XXL Editor for stuff like start postions, crates etc... |
| Mehdi | Yea but for a starter like me making a box is a good step forward in XXL level editing x) |
| Martyste Tendertail | Adrien's level didn't include any walls. This part of the collision system isn't figured out yet. |
| Mehdi | So you mean we can currectly make only floor? |
| Mr.Rubinshtein | you can make anything but it wont have collision because editor doesnt have it |
| Mr.Rubinshtein | the only way is to add collision if i remember correct is manually write it or something |
| Mr.Rubinshtein | Spork managed to do it |
| PegPeregoGaucho | you can import custom collision, but if your model has walls for example, those won't be converted to in-game walls (they will stay floors) |
| PegPeregoGaucho | If you try to run into the edge of a collision floor, the player will get stuck. If there is a wall, he will run against the wall |
| PegPeregoGaucho | Yet another limit removed, now the only thing limiting us in terms of enemies are our processors
https://youtu.be/NcmK03HvsJ0
You can see a lag when all the enemies spawn at the start |
| Lepidópterus | 😳 |