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#modding

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TimeUserText
Martyste TendertailIt's better as mod material haha
LepidópterusI loved how xxl just stuck with the franchise, kinda grounded irl
LepidópterusSure, had the wacky rockets and war machines but even that feels wobbly and makeshift
Martyste TendertailMyeah, impressive engineering
Martyste TendertailBut still, some standalone mods like that would still be fun to play, imo
Filip5011Can you have multiple people working with the xxl editor on a project, or is it just one of person at a time?
Martyste TendertailI mean, on the editor itself, it depends, people might share saves and stuff, but I think mostly people will be working on different tools, like blender for level modeling, and pen & paper for creating the layouts, thinking of the puzzles and scenario...
Animan8000Also you can have someone remote control your machine and jump into vc
Animan8000To do things at the same time on the same machine
Animan8000Or just seperately work on something specific
PegPeregoGauchoMultiple people working on the same level is very difficult since you can't merge or export/import stuff from the editor easily
Mr.Rubinshteinmultiple people working on one level, sounds like working with github and impossible
Mr.Rubinshtein:Obelul:
PegPeregoGauchoYeah, you would have to share your level files constantly and make sure there are no merge conflicts :Obelul:
Mr.Rubinshteinport entire xxl game to unreal engine 5 and smash nanites with global illumination
Mr.Rubinshteingotta see all the juicy polygons
Mr.Rubinshtein:hanx:
yarnfangAren't there any softwares in which multiple people can do modelling at the same time? There has to be right?
Mr.Rubinshteinno
Mr.Rubinshteinwhy would you need in a first place to make several people work on model at the same time