| Martyste Tendertail | It's better as mod material haha |
| Lepidópterus | I loved how xxl just stuck with the franchise, kinda grounded irl |
| Lepidópterus | Sure, had the wacky rockets and war machines but even that feels wobbly and makeshift |
| Martyste Tendertail | Myeah, impressive engineering |
| Martyste Tendertail | But still, some standalone mods like that would still be fun to play, imo |
| Filip5011 | Can you have multiple people working with the xxl editor on a project, or is it just one of person at a time? |
| Martyste Tendertail | I mean, on the editor itself, it depends, people might share saves and stuff, but I think mostly people will be working on different tools, like blender for level modeling, and pen & paper for creating the layouts, thinking of the puzzles and scenario... |
| Animan8000 | Also you can have someone remote control your machine and jump into vc |
| Animan8000 | To do things at the same time on the same machine |
| Animan8000 | Or just seperately work on something specific |
| PegPeregoGaucho | Multiple people working on the same level is very difficult since you can't merge or export/import stuff from the editor easily |
| Mr.Rubinshtein | multiple people working on one level, sounds like working with github and impossible |
| Mr.Rubinshtein | |
| PegPeregoGaucho | Yeah, you would have to share your level files constantly and make sure there are no merge conflicts |
| Mr.Rubinshtein | port entire xxl game to unreal engine 5 and smash nanites with global illumination |
| Mr.Rubinshtein | gotta see all the juicy polygons |
| Mr.Rubinshtein | |
| yarnfang | Aren't there any softwares in which multiple people can do modelling at the same time?
There has to be right? |
| Mr.Rubinshtein | no |
| Mr.Rubinshtein | why would you need in a first place to make several people work on model at the same time |