| Martyste Tendertail | Also, helvetia's HUD helmet is broken. Maybe one of the first actual patches you shall attempt is giving Helvetia's main file an HUD helmet from a different level ( helvetia one has PS2/GCN env map which is in lower quality and also lacks the inside faces ) |
| Martyste Tendertail | Take your time dude |
| Martyste Tendertail | You've been progressing so damn fast |
| Martyste Tendertail | To bad you didn't have KAL to work with from the start. |
| AdrienTD | Still, it's cool to be able to figure out the file format ourselves without the official tools. |
| Martyste Tendertail | Yeah, and you're a boss. |
| Martyste Tendertail | And I've been thinking about the glitches lately... |
| Martyste Tendertail | If we do a DX version with new levels, we might get tempted to put exploitable items around. |
| Martyste Tendertail | So, we might want to eventually fix the flyhash and stuff... |
| AdrienTD | |
| AdrienTD | Obelix asserting his dominance by T-Posing. |
| NoTeefy | |
| AdrienTD | |
| AdrienTD | Who's better? |
| NoTeefy | Asterix |
| AdrienTD | |
| AdrienTD | |
| rubinho146 | A lot of the rest of the meshes are separated |
| rubinho146 | That's why they show like this |
| rubinho146 | Both belts of Ast and Ob are separated |