| Simaf | lul |
| AdrienTD | Not sure who I can replace Dogmatix with, especially when he's 4-pawned and very small |
| Simaf | To have the same number of bones is a constraint ? |
| AdrienTD | Because I'm keeping the original animations, I have to use the same skeleton. |
| Simaf | and you cannot reduce the size of a skeleton to fit the dogmatix skeleton ? |
| Martyste Tendertail | Put SPYRO |
| Martyste Tendertail | His PS1 model |
| AdrienTD | |
| Simaf | if you have a skeleton that is ten times bigger than the dogmatix one, is it possible to reduce this one to fit the dogmatix one ? |
| Martyste Tendertail | Scale of the character doesn't matter |
| Martyste Tendertail | We can scale it to match the skeleton's size |
| Martyste Tendertail | What matters is the shape of the body and how it moves around |
| Simaf | okok |
| Simaf | I get it |
| Martyste Tendertail | We're going exactly just as far as what Mario 64 Romhacking is going |
| Simaf | yeah, I see |
| Martyste Tendertail | But they have to cut their models to pieces due to how it was rigged |
| Simaf | who ? the developpers ? |
| Martyste Tendertail | both devs and romhackers |
| Martyste Tendertail | Mario is divided into 15 pieces |