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#modding

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AdrienTDYes, he normally still has the source code, so he can just recompile the game engine without that DRM.
NoTeefyhe probably doesn't
NoTeefybecause the source code belongs to ELB itself
NoTeefylike with every other company that you're working at as a programmer
AdrienTDWell he did get the source code of XXL2 to make the remaster.
AdrienTDMaybe even the source code of a beta/release candidate of the game.
AdrienTDThe remaster still uses the Kal engine
NoTeefyyou sure about that?
NoTeefyand the remaster doesn't use the kal engine
NoTeefyjust the kal objects / structures
AdrienTDI'm pretty sure it uses the Kal engine, but modified
AdrienTDThe code for game logic, AI, pathfinding and collision should be the same as the original game.
AdrienTDBut for the graphics and sounds, the original used Renderware.
AdrienTDBut obviously Renderware doesn't exist anymore, so they had to replace it with OEngine.
NoTeefywell that could be
NoTeefybut I'm still not sure if they actually had the whole source code from ELB
AdrienTDI think it was said that they got the source code from archives.
NoTeefyOh, I didn't know about that
PegPeregoGauchoIm 90% sure adrien is right since the enemy ai and collision system feels exactly like xxl2
PegPeregoGauchoalso the game does use the K .KWN files for collision since there is no trace of any other collision file in the files