| NoTeefy | I misunderstood you, thought you meant that those music tracks were ACTUALLY on the original CD |
| NoTeefy | which they are not; that's what's confused me ;D |
| rubinho146 | Yeaaa ahahah, No problem!! |
| NoTeefy | my nocd patch works fine for you, right?= |
| rubinho146 | I wonder why there is only the asterix.ini on the Demo disc and not in the original one xD |
| rubinho146 | Yes, it works |
| NoTeefy | I have no problems with it x) |
| rubinho146 | Now we need to figure out how to call the music |
| NoTeefy | probably because it was just intended to use as a developer thingy |
| rubinho146 | I have the mp3 tracks of it |
| NoTeefy | I can take a look into the code if you want |
| rubinho146 | Look on it, I will provide you the link of the soundtrack of the game |
| NoTeefy | I'm pretty sure that they didn't even include the music manager in it |
| NoTeefy | but we'll see |
| rubinho146 | http://www.mediafire.com/file/x6w27ggtrxoremo/Asterix+Mega+Madness+SoundTrack.7z |
| NoTeefy | But yeah, just for your clarification: an ISO holds the **exact** (it's a 1:1 byte copy) of the contents on the disc |
| NoTeefy | That's why I choose that format for a digital backup of it |
| rubinho146 | Well, for PS1 games that contain CDDA audio ISO won't work :pp |
| NoTeefy | Well I'm not talking about the audio format or how the PS1 is loading it |
| NoTeefy | but in general. If you mount the ISO's I've created out of the cds you're having the exact same behaviour as me with my CD reader |