Asterix Gaming Guild Logo General XXL XXL 2 Olympic Games XXL Speedrun XXL Romaster Speedrun XXL 2 Speedrun XXL 2 Remaster Speedrun XXL 3 Speedrun Olympic Games Speedrun Retro Other Astérix Games Other Games Modding Media Videos Streams Creative Shack Spoofy Goofs VC-Text Village Gates Introductions UXXL Downloads Wiki Bot Spam Feedback Announcements Patches Tools Resources Caesar's challenge Help SPQR Mr. Rubinstein

#other-asterix-games

Page: << <  16 / 333  >  >>
TimeUserText
NoTeefyI misunderstood you, thought you meant that those music tracks were ACTUALLY on the original CD
NoTeefywhich they are not; that's what's confused me ;D
rubinho146Yeaaa ahahah, No problem!!
NoTeefymy nocd patch works fine for you, right?=
rubinho146I wonder why there is only the asterix.ini on the Demo disc and not in the original one xD
rubinho146Yes, it works
NoTeefyI have no problems with it x)
rubinho146Now we need to figure out how to call the music
NoTeefyprobably because it was just intended to use as a developer thingy
rubinho146I have the mp3 tracks of it
NoTeefyI can take a look into the code if you want
rubinho146Look on it, I will provide you the link of the soundtrack of the game
NoTeefyI'm pretty sure that they didn't even include the music manager in it
NoTeefybut we'll see
rubinho146http://www.mediafire.com/file/x6w27ggtrxoremo/Asterix+Mega+Madness+SoundTrack.7z
NoTeefyBut yeah, just for your clarification: an ISO holds the **exact** (it's a 1:1 byte copy) of the contents on the disc
NoTeefyThat's why I choose that format for a digital backup of it
rubinho146Well, for PS1 games that contain CDDA audio ISO won't work :pp
NoTeefyWell I'm not talking about the audio format or how the PS1 is loading it
NoTeefybut in general. If you mount the ISO's I've created out of the cds you're having the exact same behaviour as me with my CD reader