| NoTeefy | That was meant for XXL3 |
| Martyste Tendertail | explain |
| Martyste Tendertail | XD |
| M3rtButur4K | *CoughCoughStillNoChapterSelectCoughCough* |
| NoTeefy | Failentin said that he couldn‘t really understand why (OSome; which is wrong) cared about a patch if they should be focussing on XXL3 |
| Martyste Tendertail | Well, bringing chapter select would also need the multiple save files |
| Martyste Tendertail | Do you think that's Ocellus working on it? |
| Martyste Tendertail | We could ask them |
| NoTeefy | I then said that they weren‘t the responsibles for the ports itself and thus had nothing to do with the patch (which is why we didn‘t get one on PC). |
| AdrienTD | But aren't Ocellus mainly artists? |
| Martyste Tendertail | I'm also really curious who did what between Ocellus and Osome, more precisely |
| Martyste Tendertail | My best guess it that Ocellus drew all the HD textures and made the better models. |
| Martyste Tendertail | Osome made the engine transfer, and gameplay changes. |
| NoTeefy | And what I meant with the second statement is, that the porting studio (Ocellus or whatever studio it was) haven‘t started with the XXL3 port yet because it‘s not finished atm |
| Martyste Tendertail | I'm still wondering tho, if the Kal files in the HD release contain the HD changes in the environment or not. |
| NoTeefy | Marty we found out that there was a studio added into the credits of the game on the consoles |
| NoTeefy | which we didn‘t have on PC |
| Martyste Tendertail | And besides, I wonder if one day we could fix the problems with various environment objects missing/not moving |
| NoTeefy | Can‘t remember the name though; they are known for portations afterall |
| Martyste Tendertail | Ooooooh |