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#xxl

pyramidensurfer
The same probably goes for the textures.
Martyste Tendertail
Okay, so let's test it out...
Martyste Tendertail
The fact that coordinates are saved is really cool; look at this
Martyste Tendertail
Approx 30 3D models went into this to reform the Village
pyramidensurfer
Pretty cool, but almost not recognizable without the textures.
Martyste Tendertail
Mmyeah...
Martyste Tendertail
Well your tool works like butter
Martyste Tendertail
I can read all the frenchness
Martyste Tendertail
They're all 3D models with some sound.
Martyste Tendertail
I think you can go on with the conversion.
Martyste Tendertail
The icing on the cake would be an export with textures applied but to me that is really optionnal. I planned to retexture it anyway in multiple fashions.
pyramidensurfer
I still need a way to determine which of these offsets do not contain 3D data.
Martyste Tendertail
Once you figured out the conversion, do you think the opposite algorythm would be doable? No, I guess we still need to learn alot of the code before attempting to compile some .KWN ourselves.
Martyste Tendertail
Oh I see.
Martyste Tendertail
Well in STR01_00 there are 404 items detected, I won't use it as a test subject
Martyste Tendertail
To me right now there only seems to be the sfx data who's the intruder. But i'll go make sure for you.
Martyste Tendertail
I'll test on the lost Beta Rome
pyramidensurfer
Converting back to the KWN 3D format would technically be possible, but as long as we don't find out how these files are exacly structured and if there is something like a pointer table, the objects would need have the exact same numer of vertices and faces as the originals.
Martyste Tendertail
I see what you mean.
Martyste Tendertail
I had to deal with the same kind of stuff in SM64 Hacking